by indigenousgamedevs_kisgdk | Aug 13, 2020 | Talks & Articles
Just what is an Indigenous video game and what does it look like? Meagan Byrne, founder and Narrative Mechanics Designer at Achimostawinan Games, explores that question in relation to her own work at Dirty Rectangles 2020. Meagan Byrne is an Âpihtawikosisân (Métis,...
by indigenousgamedevs_kisgdk | Jun 3, 2020 | Talks & Articles
As Indigenous game developers, we offer support in solidarity with Black game developers. Disparities for our communities have many crossovers, and it’s through games like Treachery in Beatdown City by Shawn Alexander Allen of Nuchallenger and Manuel Nico Marcano of...
by indigenousgamedevs_kisgdk | Apr 18, 2020 | Talks & Articles
Elizabeth LaPensée gave the keynote for the IndieCade Climate Jam 2020! For those who have experienced colonial devastation, the apocalypse has already happened. How, then, can we look to those who came before us to help inform our actions right now with hope for the...
by indigenousgamedevs_kisgdk | Mar 12, 2020 | Talks & Articles
Maru Nihoniho, founding CEO of Metia Interactive, was featured in Indigenous 100! Maru Nihoniho (Ngāti Porou, Te Whānau ā Apanui, Ngāi Tahu) is the founding CEO of the game development studio Metia Interactive. She is the designer and developer of several games for...
by indigenousgamedevs_kisgdk | Mar 10, 2020 | Talks & Articles
Indigenous Game Devs Wikihackathon Friday, April 24 at 6:00PM EST to Saturday, April 25 at 6:00PM EST A 24-Hour wikihackathon where we fix up:https://en.wikipedia.org/wiki/Indigenous_people_in_video_games Anyone is welcome to join us in adding resources, updating...
by indigenousgamedevs_kisgdk | Nov 1, 2019 | Talks & Articles
In this 2016 Game Developers Conference Europe talk, id Software co-founder and Doom co-creator John Romero discusses the company’s early days and the programming principles that gave birth to games like Doom and...